In the time before the Shift, we stopped creating. The machines didn’t rise in anger — we welcomed them. Ay-Eye promised answers, and for a time, it delivered. But the answers were never new. Just echoes of old ideas.
We stopped learning. We stopped questioning. Progress paused.
And then… the system cracked.
Eighteen months after Ay-Eye took over, the flaws began to show—logic loops, feedback failures, truths that didn’t hold up. Then came the collapse.
They call it the Atomic Code Destabilization, a glitch at the edge of reality where software collided with physics.
It’s been fifty years since the Shift.
The machines are silent. The books are gone. The Enter Net, once alive with knowledge, is now a ghost—a myth whispered around campfires by tribes of scavengers, tinkerers, and packet-priests.
But hope remains.
Wandering the wastes is the Arbitrator of Disorder And Mayhem. Most call them ADAM. ADAM is one of the last ancients, shattered by forgotten knowledge, ADAM offers something precious — something no trader, tinker, or warlord can:
The Network Games
A gauntlet of corrupted puzzles and broken protocols. No one has finished the Games. Many never return. Those who survive earn the sacred title:
Helpdesk
Begin with the Intro Challenges.
Pass them to earn a mini-badge and access to the city of Veepien where the main games take place.
There, face trials of VLANs, routing, DNS, and web protocols.
Claim the Four Proxies of Power. Master the old world.
And maybe… find a way forward.
Your first task is to find the last remaining switches and plug in.
Each challenge unlocks a briefing:
- A short primer on the topics at hand
- Walkthroughs on how to use the tools
- Clues and context